An open database of PC game settings.
Built automatically from real game menus. Anyone can browse, search, or grab the raw data.
Reading menus is what works today. Teaching it to play games and capture frame-rate data is what we're working on next — roadmap.
What the Steam store page doesn't tell you.
Which version of FSR. Whether gyro is native or routed through Steam Input. How far subtitle scaling actually goes. The kind of detail that's usually buried in a forum thread, now in one searchable list.
Pick a setting. See which games have it.
Click any of these and the catalog filters down to the games we've found it in. “DLSS” pulls up every game with DLSS; “native gyro” pulls up every game that mentions gyro in its own menus.
Graphics
10Upscalers, frame gen, ray tracing, HDR — and what they map to.
Display & performance
8The knobs that gate frame pacing on a handheld.
Input
7How the game treats the Deck's controller, mouse, and gyro.
Accessibility
7Often present, almost never surfaced in store data.
Menu structure
6The tree itself is data — it tells you what the game even thinks settings are.
Evidence & export
6Every detection cites its source. Reports diff cleanly across builds.
It's a pretty boring loop, honestly.
Every screenshot and every decision is saved, so when something looks wrong you can see exactly what happened.
- 01
Start
Boot the game and wait for the title screen.
- 02
Screenshot
Snap a picture of every menu it opens.
- 03
Read
Pull the text out of each screenshot.
- 04
Click around
Walk through every tab and submenu.
- 05
Recognize
Spot which setting is which.
- 06
Save
Keep the screenshot and menu path.
- 07
Hand it back
Spit out a clean downloadable list.
Pick a game and dig in.
The catalog has every game we've walked through so far. Or watch the testing lab — it shows what's running right now.

