Roadmap

Where this is going.

What works today, what we're building next, and what stays research until it earns its place.

Chapter 01Live

Menu extraction

Read the menus. Save the list.

The part working now. We launch a PC game, walk the settings screens, and write down each option: name, value, menu path, screenshot, and feature matches.

Menu tree extraction
Settings classification
Screenshot evidence
Public catalog and API
Retests when game builds change
Chapter 02In progress

Performance tuning

Play the game. Measure what each setting costs.

Next, tests need to leave menus and capture useful frame-rate data from real gameplay. The Decky plugin returns here as a read-only way to surface recommended settings once those recommendations exist.

Gameplay-aware model work
Per-setting FPS deltas
Battery and thermal trade-offs
Decky plugin preview
Per-device results
Chapter 03Research

Automatic configuration

Pick an FPS target. The plugin handles the rest.

When the cost map is good enough, the Decky plugin can ask one simple question when a tested game launches: apply optimized settings for 30, 40, 45, or 60 FPS?

Launch-time prompt
FPS target choices
Config writes with one-tap revert
Never silent
Per-device profiles